Rip Diablo Gorge, hello new project!
So my main project, Diablo Gorge, seems to have died a cruel death. Try as I might, I just can't open it up! My PC seems to have some infighting between the CPU and Motherboard and while those issues got fixed, Diablo Gorge valiantly gave its life for stability in the region.
Until some random Reddit post, save the project, I have moved onto another project (which will probably be way better). An, as of yet, untitled survival horror project made in Unreal Engine 5, this new project will take lessons learned from Diablo Gorge and also lessons from Dreadhurst Manor to make something even cooler.
So far I have three levels planned out.
Level 1: You wake in an abandoned hospital in small town America with no idea why. You explore the hospital to find a locked door and a key somewhere in the building. Spooky sounds and jumpscares will greet the player and once they are out into the hospital grounds they will come across another locked gate. This gate is locked by a code and the solution is scattered across the entire level. Once the code was found, the gate unlocks and opens to the second level
Level 2: This level takes place in a large forest area. After exploring, the player comes across a large locked gate with a fusebox and must find several fuses in the map. However, there is a monster in the forest hunting the player down and as the player finds more fuses, the closer the monster gets. Not a rip-off of Slenderman at all.
Level 3: Dawn is starting to break and the player exits the forest. After travelling a short while, they arrive at a diner. Here the player meets a strange NPC who tells them to visit the lake and take their boat to get to town. The player travel downhill towards a lake and finds a broken down boat, the player must find parts for the boat and and bring them back, as expected enemies are around and the player can find a weapon to fight back
Level 4: The player makes their way to a nearby town and.....that's about it. i know the town will be large and have multiple quests and that's about it.
As it is meant to be a learning experience on my gamedev journey, I understand this project will only help me learn a few different systems so after each level is completed, I will move onto another short project focusing on something totally new and the first mini project will be a VR project made in Unity.
For now, here is a short tease of a reception area I made and stay tuned as the first dev diary will be on its way soon!
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