Stylised Landscape - Project Breakdown
Having spent a little while in UE5, I was loving creating AAA stunning levels using high poly assets. Awesome! That was until I saw some wonderful work on 80 Level with stylised and cartoon style graphics and it unlocked my inner-child. At the time of making this I was doing a dissertation on procedural generation, exploring how it works and whether to incorporate it into my workflow. Why not mix them together? A stylised landscape using PCG! The Set-Up ----------------------------------------------------------------------------------- The first step as always is asset gathering. Job done. Since we are dealing with World Partition, enabling streaming via project settings was done and also enabling the PCG Framework plugin. The next step is creating the landscape, I imported a landscape made in Gaea 2.0 and added a landscape material and pressed import. With the landscape imported I noticed the scale was too big, with a reduction in scale and the landscape material appl...