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Dreadhurst Manor 2 - Basement Section

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 Yes, you read that right. After 2 years of threats (!), I am indeed remaking my first ever project.  Addressing the elephant in the room, yes. Dreadhurst Manor is a very edgy title, don't worry, more to come on that front later.  The original version was missing a few things, and one of those was a basement area. I simply didn't know how to properly implement one back then, and now I do. So there is a basement, funny how that works! While I always try to make the best level design I can, this time, I am taking time to adhere to level design principles I have picked up over the past 2 years. Basement Layout ----------------------------------------------------------------------------------- 1. The player starts here, the tunnel leading into the basement is a stair case leading down, in the tunnel the basement/manor will be loaded/unloaded. 2. An elevator used for large objects is here, it will connect to the ground floor of the manor.  3. A power station room, a large...

Dreadhurst Manor - Project Breakdown

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This was my first project, I had spent a couple of months with Unreal Engine 5 and was overconfident. I has followed some tutorials that would encompass the bones of the game. Based on one of my favourite genres, survival horror. I set out to make the best prototype I could.  As a solo project, I handled everything myself and the duration took around 2 months. This is a retrospective 2 years after I made this so forgive some hazy details! First Attempt At Level Design! ----------------------------------------------------------------------------------- As this was my first project I didn't utilise grey boxes correctly. I did a primitive form of grey boxes using basic shapes, but this was before I understood what a portfolio was, so I didn't document things! For simplicity, this is a single level, a 2 floor manor with explorable areas around the perimeter and an exit gate, let's take a look at the level flow, despite me knowing nothing about level design or referencing at the...