New Mini Project! This time in Unity!

 So, the untitled horror project hit a bit of a snafu. While I troubleshoot that (IE, trawl Reddit posts, harass AI and just cry), I thought I would jump into Unity and try to run through a mini project or 2. 

First up is a little 2.5D adventure project in the vain of old school Final Fantasy. You walk around a scene with your party and when you walk in the tall grass, there is a chance for a fight to start. If it all goes well, I can expand this even further with an actual narrative and quests.

Here is a snippet of code written in C# for the basic player controller:


And here is a short little tease of the overworld (still need stairs to reach the higher levels and some more assets to fill the world):



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