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Showing posts from June, 2024

Lakeside Cabin Environment (Unreal Engine 5)

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I am currently in the midst of two projects (One in UE5 and One in Unity) and both have run into various errors I'm trying to fix or seek help with. Instead of twiddling my thumbs, I decided to work on a small environment scene as I love creating levels and worlds. The concept was simple, a lakeside cabin in an idyllic forest.  I set this up as a blank project and created a landscape and sculpted the area i wanted to use. I brought in a  modular cabin asset and then ensured the textures were applied correctly. I then added the water plugin and added a lake to the scene. At this stage the project looked like this: Not a bad start, I then began to add some assets to the scene, starting off with rocks along the shoreline and then adding foliage making sure to enable wind. I also upped the vibrancy of the grass and flowers to give a more ethereal look to them, the vision changed slightly from a duller environment to something more serene. By this point things were looking much bet...

New Mini Project! This time in Unity!

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 So, the untitled horror project hit a bit of a snafu. While I troubleshoot that (IE, trawl Reddit posts, harass AI and just cry), I thought I would jump into Unity and try to run through a mini project or 2.  First up is a little 2.5D adventure project in the vain of old school Final Fantasy. You walk around a scene with your party and when you walk in the tall grass, there is a chance for a fight to start. If it all goes well, I can expand this even further with an actual narrative and quests. Here is a snippet of code written in C# for the basic player controller: And here is a short little tease of the overworld (still need stairs to reach the higher levels and some more assets to fill the world):

Untitled Unreal Engine 5 Horror Project Dev Diary 1

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 As promised here is the first dev diary for the UE5 horror project! At the time, I have run into some nasty inventory issues and while I troubleshoot that, I'm starting a short project in Unity, expect updates on that!

Rip Diablo Gorge, hello new project!

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 So my main project, Diablo Gorge, seems to have died a cruel death. Try as I might, I just can't open it up! My PC seems to have some infighting between the CPU and Motherboard and while those issues got fixed, Diablo Gorge valiantly gave its life for stability in the region. Until some random Reddit post, save the project, I have moved onto another project (which will probably be way better). An, as of yet, untitled survival horror project made in Unreal Engine 5, this new project will take lessons learned from Diablo Gorge and also lessons from Dreadhurst Manor to make something even cooler. So far I have three levels planned out. Level 1: You wake in an abandoned hospital in small town America with no idea why. You explore the hospital to find a locked door and a key somewhere in the building. Spooky sounds and jumpscares will greet the player and once they are out into the hospital grounds they will come across another locked gate. This gate is locked by a code and the solutio...