First Game jam (It went.........well?)

 As part of my software engineering course, I attended a 24 hour game jam. Make a game from scratch in 24 hours.

As part of a team of 4 we got to work and we hit the ground running, everything was going well, until we realised our mistake, assuming our assets would smoothly transition to the university computers and though that we couldn't use the assets we brought in! Oh no!

My role in the team was planning the project, originally ambitious, travel through 4 levels of different genres, playing as a first person shooter. All the assets were ready, two people were on level design, one was on combat and I was on enemy and team AI.

And it all went downhill from there. We ended up with a project far from what we hoped, but that's the nature of game jams, you make mistakes, as a team we learnt a ton and more than that, although this demo looks awful, it's actual a good prototype for something better!

Feast your eyes and ears on the majesty of a 4 person team that went to 2 as tiredness set in and glorious results from it and yes....this is it, this is the whole thing. 


Ugh, there's always next year!


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