Bobstacle Course (Unreal engine 5)

 Bobbert Stackell is in a pickle! 


He has found himself on a floating island high in the sky (is this real or some manic fever dream?). He has to hop, skip and jump across platforms to survive. The platforms will increase in challenge and move, as well as change sizes. They will teleport him and other (as of yet) undecided gameplay changes will happen.

For, now Bobbert, reaches the end of the zone and a new level starts, this might be a bad way to do it, so when it comes to the next phase of the project, I might make it a single huge level with checkpoints and teleportation to other islands. Not sure yet, anyways here's the basic prototype. 




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