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Showing posts from November, 2024

Creating a Dynamic Day and Night System in Unreal Engine 5

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                           A Brighter Day, A Darker Night                                                            

Nexus Station: Game Design Document

 As part of an Epic Games certification course, I was tasked with creating a pitch deck for a game and then expanding that to a Game Design Document. For the GDD: I broke everything down into manageable sections and began filling it out as I went. As the game in question is envisioned as a horror title with an emphasis on narrative, I began with filling out those sections (at least as a draft). The low end gameplay details are to be determined later, with only basic ideas noted so far. As I begin to flesh these concepts out more, I can update the live document with diagrams and go far more in depth with what I wish to achieve. EDIT: Added more details on the plot and characters. More information to come soon! Here is a link to the draft of the GDD, it is far from complete and a work in progress: https://www.dropbox.com/scl/fi/h3w84nle2aix3li9gyim3/Nexus-Station-GDD.docx?rlkey=hdoxr7fakvzju23pdypsixtof&st=jyb6u55i&dl=0