Maximum Wipeout: Part 1 (Unreal Engine 5)

As part of my university assignment, I have to add a mechanic to an existing template in Unreal Engine 5 using Blueprints. As usual, I decided to go a few steps beyond that and create a short demo based on Total Wipeout and Fall Guys. The play traverses obstacles while gaining points at checkpoints and for their total time, with a special treasure and challenge awarding bonus points. The mechanic I chose to focus on (the assignment specifies just one new mechanic) is the points system. The reasoning is that regardless of how fun a game is (especially a platformer), if you are not being rewarded for your skill, why bother? The Set-Up Where to start? Well, if we are doing Total Wipeout we need water. Having bought the incredible Fluid Flux plugin for another project, it was an obvious choice for the water as it looks stunning. Fluid Flux provides stunning water caustics And for the sky sphere, I added Ultra Dynamic Sky for dynamic cloud coverage. Both the stunning water and skybox d...